%define __strip %{_mingw32_strip} %define __objdump %{_mingw32_objdump} %define _use_internal_dependency_generator 0 %define __find_requires %{_mingw32_findrequires} %define __find_provides %{_mingw32_findprovides} Name: mingw32-physfs Version: 1.0.1 Release: 12%{?dist} License: zlib Group: System Environment/Libraries Summary: MinGW Windows port of the PhysicsFS library URL: http://www.icculus.org/physfs/ Source0: http://www.icculus.org/physfs/downloads/physfs-%{version}.tar.gz BuildRoot: %{_tmppath}/physfs-%{version}-%{release}-root-%(%{__id_u} -n) BuildArch: noarch BuildRequires: doxygen, zlib-devel, readline-devel BuildRequires: mingw32-filesystem >= 35 BuildRequires: mingw32-gcc BuildRequires: mingw32-binutils BuildRequires: mingw32-dlfcn BuildRequires: mingw32-zlib %description PhysicsFS is a library to provide abstract access to various archives. It is intended for use in video games, and the design was somewhat inspired by Quake 3's file subsystem. The programmer defines a "write directory" on the physical filesystem. No file writing done through the PhysicsFS API can leave that write directory, for security. For example, an embedded scripting language cannot write outside of this path if it uses PhysFS for all of its I/O, which means that untrusted scripts can run more safely. Symbolic links can be disabled as well, for added safety. For file reading, the programmer lists directories and archives that form a "search path". Once the search path is defined, it becomes a single, transparent hierarchical filesystem. This makes for easy access to ZIP files in the same way as you access a file directly on the disk, and it makes it easy to ship a new archive that will override a previous archive on a per-file basis. Finally, PhysicsFS gives you platform-abstracted means to determine if CD-ROMs are available, the user's home directory, where in the real filesystem your program is running, etc. %prep %setup -q -n physfs-%{version} mv CHANGELOG CHANGELOG.old iconv -f ISO-8859-1 -t UTF-8 < CHANGELOG.old > CHANGELOG mv CREDITS CREDITS.old iconv -f ISO-8859-1 -t UTF-8 < CREDITS.old > CREDITS %build %{_mingw32_configure} make %{?_smp_mflags} doxygen %install rm -rf $RPM_BUILD_ROOT make DESTDIR=$RPM_BUILD_ROOT install # Remove static libraries but DON'T remove *.dll.a files. rm $RPM_BUILD_ROOT%{_mingw32_libdir}/libphysfs.a rm $RPM_BUILD_ROOT%{_mingw32_libdir}/*.la %clean rm -rf $RPM_BUILD_ROOT %files %defattr(-,root,root) %doc CHANGELOG CREDITS LICENSE TODO %{_mingw32_bindir}/i686-pc-mingw32-test_physfs.exe %{_mingw32_bindir}/libphysfs-1-0-1.dll %{_mingw32_libdir}/libphysfs.dll.a %{_mingw32_includedir}/physfs.h %changelog * Mon Mar 23 2009 Michael Ploujnikov - 1.0.1-12 - use noarch http://fedoraproject.org/wiki/Packaging/MinGW#Build_architecture * Tue Mar 10 2009 Michael Ploujnikov - 1.0.1-11 - Initial mingw32-gcc release * Thu Feb 26 2009 Fedora Release Engineering - 1.0.1-10 - Rebuilt for https://fedoraproject.org/wiki/Fedora_11_Mass_Rebuild * Thu Jan 15 2009 Tom "spot" Callaway - 1.0.1-9 - do not package the tex docs, the html docs are fine - drop static lib to see if anyone misses it * Tue Feb 19 2008 Fedora Release Engineering - 1.0.1-8 - Autorebuild for GCC 4.3 * Mon Oct 29 2007 Tom "spot" Callaway 1.0.1-7 - fix multilib conficts * Sun Aug 26 2007 Tom "spot" Callaway 1.0.1-6 - fix license tag, rebuild for BuildID * Fri Sep 15 2006 Tom "spot" Callaway 1.0.1-5 - bump for fc6 * Tue Mar 7 2006 Tom "spot" Callaway 1.0.1-4 - resolve man page conflicts (bz #183705) * Tue Feb 28 2006 Tom "spot" Callaway 1.0.1-3 - bump for FC-5 * Fri Sep 23 2005 Tom "spot" Callaway 1.0.1-2 - add docs for devel * Fri Aug 19 2005 Tom "spot" Callaway 1.0.1-1 - initial package for Fedora Extras